![]() This can actually be used much like the RenderManProcedural node, and it serves as an example of how to set up an args file and mapping in mayaTranslation.json As an example, locator nodes now have a couple extension attrs (for dso name and data) and they're mapped to an args file called PxrProcedural.args. Parameter help can be passed as an attribute in args filesĪn arbitrary node type in Maya can be mapped to an args file with params for a procedural. RGBA color sets are emitted as "color colorSetName" and "float colorSetNameA" to allow for ease of shader binding NOTE: we no longer support always-facing-camera curves.Īlpha and RGBA color sets are now supported. Xgen procedural and Xgen groom (non-procedural) now support turning normals on and off (for tubes vs ribbons). ![]() We now check OpenVDB data to see if it's a volume or mesh when ingesting the VDB fileĪdded PxrMarschnerHair hair lobe names to default lpe option strings : the value of the 'frame' attribute on the current shape.Īttribute Lookups: This syntax accepts a colon-separated python formatting string, when you need to format a numeric value: if frame = 12.25, -> '0012'Īdded a control for displacementbound:CoordinateSystem, please see the documentation. Maya File Node has linearization improvements User controls have been added as an option for VP 2.0 rendering: snapshots, restart, and start/stop The attribute spreadsheet will now show RenderMan attributes, eliminating the need for custom UIs OSL in RfM 22 does not support osl shaders of type "surface" please use "shader" instead ("Surface" implies a closure which is not supported) This workflow may evolve and simplify further. When using Pxr manifolds like PxrManifold3D, the user needs to set up parameters on that node to make use of the Pref data. Maya's place3dTexture node automatically will look for _WPref or _Pref. This data gets emitted for the mesh when a reference object is present (created by the user in Maya with the Texturing > Create Texture Reference Object menu). Mesh nodes now have a section under the RenderMan extension attributes called "Reference Object" with checkboxes for which data is desired: _Pref, _WPref, _Nref, and _WNref. Instance Attributes and PrimVars are now split between the transform node and shape node respectively to denote their operation and inheritance. Trace sets work interactively, however, simple toggling on/off does not work during IPR alone, another geometry edit must happen. PxrImagePlane sample filter now pays attention to the alpha channel of the "plate" image and writes its newly computed alpha into beautyAlpha, added a txmake preset for image planes to the txmanager Xgen : Xgen will crash during live rendering unless you set Window > Preferences > Xgen > Multithreading to "off" (unchecked). Alembic Workflow relies on the standard Maya Cache menu.Ĭhanged the default bucket order to circular, for a better user experience.The projection editor is removed, native Maya projections are supported.Configuration files are now provided in JSON format.Xpath has been removed, use the new Dynamic Rules for assigning materials and creating RLF files.To correct this, remove the negative scale from the X axis. ![]()
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